Dance Central Animation Reel For Oculus Quest And Rift
Dance Central
Dance Central is back! Designed from the ground up for VR, Dance Central immerses you and your friends in the world’s best dance club experience where you are the life of the party and nobody steps on your toes. On this project, I was responsible for nearly all character animation work including cleaning up and integrating dance routines, crowd animations and character based animations during intros and the finale. The videos below highlight all 32 songs that come with the game, and I worked on a majority of them.
2017 Reel
Breakdown
Rock Band VR characters were created by Harmonix Music Systems and the animations were worked on by multiple animators. Song credits:
"Heaven Knows" by The Pretty Reckless
"Won't Get Fooled Again" by The Who
I-Game and Tides rigs from IPKeys Technologies.
Sprite - Prototype created at Harmonic Music Systems
Mery Rig: www.meryproject.com
Deadhold character rigs from http://www.deadhold.com/
Mery Rig Audio from "Keith" http://www.imdb.com/title/tt0435679/
Music:
Voice Over Under Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Rock Band VR
Rock Band VR is the newest rendition of the rock band series from Harmonix. Specifically designed from the ground up for VR and Oculus Touch, it offers unprecedented stage presence and uniquely deep, rich and full-featured game play. On this title, I was responsible for lipsync animation during dialogue events and songs. I was also responsible for cleaning up the motion capture data for all the characters including crowds. I also implemented the animations into the engine and had them working during gameplay. All the animations were touched my multiple animators.
I-Game - IED Gaming And Modeling Environment
I-Game is a military simulation game meant for soldiers to learn how to use counter IED devices before going off to the field. My main task was to animate, rig and skin characters. I also integrated Jermey Earst's Art Tool into our art pipeline, created matinees for marketing, used blueprints in UE4 (unreal engine 4), tested for bugs and much more. To learn more about I-Game, please visit the website.
Tides
This side project was a demo demonstrating a new Combat Diver Simulation for the Navy Seals. The art team, including myself, spent about 5 weeks creating all animations and assets.