Dance Central Animation Reel For Oculus Quest And Rift

Character Animation Reel for Dance Central. Learn More about Dance Central: http://www.dancecentral.com/ Choreographer in video: Bo Park https://www.youtube.com/channel/UCVifr7YgHFsI3TCUUGReL-A Music: "Summer Party" by Alex_Besss Royalty Free Music from HookSounds www.hooksounds.com

Dance Central

Dance Central is back! Designed from the ground up for VR, Dance Central immerses you and your friends in the world’s best dance club experience where you are the life of the party and nobody steps on your toes. On this project, I was responsible for nearly all character animation work including cleaning up and integrating dance routines, crowd animations and character based animations during intros and the finale. The videos below highlight all 32 songs that come with the game, and I worked on a majority of them.

Learn More: http://dancecentral.com Become a Dance Central VIP: http://bit.ly/DanceCentralVIP Join our Discord: http://discord.gg/harmonix The award-winning Dance Central franchise is coming this spring to Oculus Quest and the Rift platform. With a 32-song soundtrack and specially choreographed routines to get you moving in VR, Dance Central immerses you in the only club where the music never stops.
Learn More: http://dancecentral.com Become a Dance Central VIP: http://bit.ly/DanceCentralVIP Join our Discord: http://discord.gg/harmonix The award-winning Dance Central franchise is coming this spring to Oculus Quest and the Rift platform. With a 32-song soundtrack and specially choreographed routines to get you moving in VR, Dance Central immerses you in the only club where the music never stops.
Wishlist on Oculus: http://dancecentral.com Become a Dance Central VIP: http://bit.ly/DanceCentralVIP Join our Discord: http://discord.gg/harmonix The award-winning Dance Central franchise is coming this spring to Oculus Quest and the Rift platform. With a 32-song soundtrack and specially choreographed routines to get you moving in VR, Dance Central immerses you in the only club where the music never stops.
Get Dance Central: http://dancecentral.com Become a Dance Central VIP: http://bit.ly/DanceCentralVIP Join our Discord: http://discord.gg/harmonix The award-winning Dance Central franchise is now available on the Oculus Quest and the Rift platform. With a 32-song soundtrack and specially choreographed routines to get you moving in VR, Dance Central immerses you in the only club where the music never stops.

2017 Reel

Uploaded by Aquanasia on 2017-07-28.

Breakdown

  • Rock Band VR characters were created by Harmonix Music Systems and the animations were worked on by multiple animators. Song credits:

    • "Heaven Knows" by The Pretty Reckless

    • "Won't Get Fooled Again" by The Who

  • I-Game and Tides rigs from IPKeys Technologies.

  • Sprite - Prototype created at Harmonic Music Systems

  • Mery Rig: www.meryproject.com

  • Deadhold character rigs from http://www.deadhold.com/

  • Mery Rig Audio from "Keith" http://www.imdb.com/title/tt0435679/

  • Music:

    • Voice Over Under Kevin MacLeod (incompetech.com)

    • Licensed under Creative Commons: By Attribution 3.0 License

    • http://creativecommons.org/licenses/by/3.0/

Rock Band VR

Rock Band VR is the newest rendition of the rock band series from Harmonix. Specifically designed from the ground up for VR and Oculus Touch, it offers unprecedented stage presence and uniquely deep, rich and full-featured game play. On this title, I was responsible for lipsync animation during dialogue events and songs. I was also responsible for cleaning up the motion capture data for all the characters including crowds. I also implemented the animations into the engine and had them working during gameplay. All the animations were touched my multiple animators.

If Rock Band VR's classic mode is about the pursuit of a note-perfect studio recording, Rock Band VR's performance mode, illustrated in the above gameplay video, represents the creative freedom of a live concert where no two performances sound exactly the same.

I-Game - IED Gaming And Modeling Environment

I-Game is a military simulation game meant for soldiers to learn how to use counter IED devices before going off to the field. My main task was to animate, rig and skin characters. I also integrated Jermey Earst's Art Tool into our art pipeline, created matinees for marketing, used blueprints in UE4 (unreal engine 4), tested for bugs and much more.  To learn more about I-Game, please visit the website. 

I-GAME 2.0, coming soon by IPKeys Technologies and JIDA


Tides

This side project was a demo demonstrating a new Combat Diver Simulation for the Navy Seals. The art team, including myself, spent about 5 weeks creating all animations and assets. 

Preview of IPKeys LVC's new Combat Diver simulation, TIDES.